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Author |
Thread Statistics | Show CCP posts - 14 post(s) |
Smoking Blunts
Zebra Corp BricK sQuAD.
72
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Posted - 2011.10.10 19:30:00 -
[1] - Quote
while i agree with most of teh changes, why are you screwing the moros again? no drones. your joking right? CCP-áare full of words and no action. We watch what they do and its nothing but false statements and lies.
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Smoking Blunts
Zebra Corp BricK sQuAD.
72
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Posted - 2011.10.10 19:44:00 -
[2] - Quote
Metis Laxon wrote:Smoking Blunts wrote:while i agree with most of teh changes, why are you screwing the moros again? no drones. your joking right? Keep in mind: Hybrids are being overhauled. in this same patch. Wait and see the latter dev blogs on them before complaining that they have broken your Gallente submarine.
yeh i have thought about that, but unless there getting a massive boost to hybrids. blasters are god dam useless at even shooting a pos, much less fleet fights, rails are so meh on damage currently its laughible, you have just made the moros worthless, next to a rev, instant ammo swaps, ammo taht dosnt run out. the same dps.. ok why am i bothering with a moros again?
rest of teh changes make sence, but this one to me dosnt.
CCP-áare full of words and no action. We watch what they do and its nothing but false statements and lies.
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Smoking Blunts
Zebra Corp BricK sQuAD.
72
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Posted - 2011.10.10 19:52:00 -
[3] - Quote
Metis Laxon wrote:Smoking Blunts wrote:Metis Laxon wrote:Smoking Blunts wrote:while i agree with most of teh changes, why are you screwing the moros again? no drones. your joking right? Keep in mind: Hybrids are being overhauled. in this same patch. Wait and see the latter dev blogs on them before complaining that they have broken your Gallente submarine. yeh i have thought about that, but unless there getting a massive boost to hybrids. blasters are god dam useless at even shooting a pos, much less fleet fights, rails are so meh on damage currently its laughible, you have just made the moros worthless, next to a rev, instant ammo swaps, ammo taht dosnt run out. the same dps.. ok why am i bothering with a moros again? rest of teh changes make sence, but this one to me dosnt. Hmm, but you are still just comparing to existing hybrids. The change would have to be relatively drastic for them to 'fix' hybrids in the first place.
well unless they make it insta swap and not take cargo space, rev will come out on top. anyone wanna buy a max skilled moros pilot, will trade for the same in amarr...lol CCP-áare full of words and no action. We watch what they do and its nothing but false statements and lies.
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Smoking Blunts
Zebra Corp BricK sQuAD.
72
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Posted - 2011.10.10 20:01:00 -
[4] - Quote
Shtu Lix wrote:Nice changes, too bad you just killed normal carriers in the process... Quoting from the blog: "If you want to deal with sub-capitals, you should bring your own sub-capitals or a carrier." With fighters nerfed, you won't do much with unbonused drones, you know...
Also please check if dreads in siege can hit moving caps/supercaps.
they dont need to check, its ccp hope and prayer will see them through CCP-áare full of words and no action. We watch what they do and its nothing but false statements and lies.
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Smoking Blunts
Zebra Corp BricK sQuAD.
72
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Posted - 2011.10.10 21:00:00 -
[5] - Quote
Large Collidable Object wrote:I don't see anything wrong with fighters as they are - no matter if they're fielded from a Supercarrier or a Scrubcarrier.
Also Moros changes will take it out of line with other dreads, but then again, I don't really care - as long as I get easily chewed up by virtually any ship class on the field and get speedtanked by SCs, I'll keep my dread docked for another three years...
i was hoping for so much for dreads and this is what happens, my moros is even more worthless than now and dreads willl still get raped almost instantly by scaps. not to mention carriers getting the shaft with the fighter changes..i mean carriers were so over powered and everyone was moaning about carriers right. has this ccp tallest dude played eve. i mean the online game not the eve card game?? CCP-áare full of words and no action. We watch what they do and its nothing but false statements and lies.
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Smoking Blunts
Zebra Corp BricK sQuAD.
72
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Posted - 2011.10.10 23:51:00 -
[6] - Quote
so will we get the option to have super cap/dread/carrier skills reimbursed? ill even give you aur for it(only cos you keep dumping that **** into my wallet) CCP-áare full of words and no action. We watch what they do and its nothing but false statements and lies.
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Smoking Blunts
Zebra Corp BricK sQuAD.
77
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Posted - 2011.10.11 07:13:00 -
[7] - Quote
Headerman wrote:Not sure if this will be read, but...
To CCP Tallest:
With the recent proposed changes to Dreads (removing drones, increasing damage when in siege to 700% as well as the 5% bonus to the Moros), will this see the Moros supplant the Naglfar as the Dread with the (potentially) most DPS?
If so, why should i spend the extra time training for Projectile weapons AND a whole host of missile skills, when i could just train for Blasters and be better?
IMO the nag SHOULD be the premier DPS Dread because of the extra training time involved.
In regards to the drone bays,
- Some time int he near future, i for one would love to see dedicated drone bays on SCs. One for fighters, one for fighter bombers, one for sentries and heavies, one for mediums, one for lights, one for e-war and one for logistics and mining drones. Would be much easier to control.
But please look at the Nag and Moros DPS situation
if you fit blasters on a moros you are daft. there so broken and hit by short range issue, you woudlnt do it, ever CCP-áare full of words and no action. We watch what they do and its nothing but false statements and lies.
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Smoking Blunts
Zebra Corp BricK sQuAD.
77
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Posted - 2011.10.11 10:53:00 -
[8] - Quote
CCP Tallest wrote:In this thread, I've read several very good reasons why the fighter change is a bad idea. You are right. Fighters should stay the way they are. The change would be unfair for carriers.
The poor performance of Minmatar capital ships is being looked at and was already being looked at before the blog was posted.
Pointing out flaws and issues with the balancing plan is very much appreciated. I will look into the issues and make changes where they are needed.
Once this hits SISI, I will start a thread in the test server feedback forums. Your concerns will be listened to and acted upon if necessary.
soem sence. can you please give teh moros its drones back as well? its short sighted to remove drones from dreads imo CCP-áare full of words and no action. We watch what they do and its nothing but false statements and lies.
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Smoking Blunts
Zebra Corp BricK sQuAD.
78
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Posted - 2011.10.11 10:59:00 -
[9] - Quote
Just Another Toon wrote:CCP Tallest wrote:In this thread, I've read several very good reasons why the fighter change is a bad idea. You are right. Fighters should stay the way they are. The change would be unfair for carriers.
The poor performance of Minmatar capital ships is being looked at and was already being looked at before the blog was posted.
Pointing out flaws and issues with the balancing plan is very much appreciated. I will look into the issues and make changes where they are needed.
Once this hits SISI, I will start a thread in the test server feedback forums. Your concerns will be listened to and acted upon if necessary. nice back track... i say it again..carriers are not supposed to be offensive ships!! you bowing to the blobby carrier pilots YET AGAIN!!!! You know what why dont you just scrap the whole fecking idea!
ccp understand reason and logical arguments. wow did i actually just say that CCP-áare full of words and no action. We watch what they do and its nothing but false statements and lies.
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Smoking Blunts
Zebra Corp BricK sQuAD.
78
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Posted - 2011.10.11 11:09:00 -
[10] - Quote
Just Another Toon wrote:CCP Tallest wrote:In this thread, I've read several very good reasons why the fighter change is a bad idea. You are right. Fighters should stay the way they are. The change would be unfair for carriers.
The poor performance of Minmatar capital ships is being looked at and was already being looked at before the blog was posted.
Pointing out flaws and issues with the balancing plan is very much appreciated. I will look into the issues and make changes where they are needed.
Once this hits SISI, I will start a thread in the test server feedback forums. Your concerns will be listened to and acted upon if necessary. You are stupid, best changes CCP have done and now your back tracking cos of a little forum pressure.. Carriers are logistics ships not offensive ships. Want to defend a carrier bring your sub cap fleet! Now im angry
carriers are balanced, this change unbalances them and its good that it was reverted before it hit tq.
why dont you get that? you havnt flown a carrier have you? CCP-áare full of words and no action. We watch what they do and its nothing but false statements and lies.
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Smoking Blunts
Zebra Corp BricK sQuAD.
78
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Posted - 2011.10.11 11:36:00 -
[11] - Quote
Shadowsword wrote:CCP Tallest wrote:In this thread, I've read several very good reasons why the fighter change is a bad idea. You are right. Fighters should stay the way they are. The change would be unfair for carriers.
If you undo the fighter change, what are you going to do about supercarriers using fighters to kill battleships and battlecruisers? How about you restrict supercarriers to bombers only? That would give normal carriers a specific offensive role, while keeping the apparent intent of those changes to make supercarriers an anti-cap, anti-structure platform.
fighters do crap damage against full passive bc's with massive sigs, so meh thats balanced. yeh they hurt bs's, there ment too. fighter bombers effectly can only shoot ihubs stations and sbu's as it is, so why would you wnat to compleatly screw a whole ship class?
mom balance is ok as this now stands CCP-áare full of words and no action. We watch what they do and its nothing but false statements and lies.
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Smoking Blunts
Zebra Corp BricK sQuAD.
78
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Posted - 2011.10.11 11:48:00 -
[12] - Quote
Lyrrashae wrote:
Get a clue, you mong.
lmao, my little boy just started saying this. i know i shouldnt laugh when he says it, but i cant help myself CCP-áare full of words and no action. We watch what they do and its nothing but false statements and lies.
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Smoking Blunts
ZC Industries Dark Stripes
215
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Posted - 2011.10.11 12:33:00 -
[13] - Quote
Karim alRashid wrote:Aldarean wrote: As far as bomber/fighter setup go, they should be intened purposes. Bomber = carriers/dreads/SC and TItan Fighters = Bs's/Carriers/Dreads Heavy/Sentry = Battleships/BC Meduim = BC/Cruiser Light = Frigates/Destroyers
QFT
fixed, fighters are an anti bs drone. other wise a carrier has no defence against a bs. i guess it could rep the bs while the bs shoots it.
fighters are fine the way they are CCP-áare full of words and no action. We will watch what they are doing, for now
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Smoking Blunts
ZC Industries Dark Stripes
215
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Posted - 2011.10.11 12:48:00 -
[14] - Quote
Aldarean wrote:Smoking Blunts wrote:Karim alRashid wrote:Aldarean wrote: As far as bomber/fighter setup go, they should be intened purposes. Bomber = carriers/dreads/SC and TItan Fighters = Bs's/Carriers/Dreads Heavy/Sentry = Battleships/BC Meduim = BC/Cruiser Light = Frigates/Destroyers
QFT fixed, fighters are an anti bs drone. other wise a carrier has no defence against a bs. i guess it could rep the bs while the bs shoots it. fighters are fine the way they are This wasnt to say that Fighter would be useless against BS. The same as Meduim are not useless against Frigates/Destoyers, and heavies are not useless against cruisers. But the main source of DPS on a ship should be restricted to a class of drone.
your right, fighters being cruiser sized and shoudl have max dps applied on bs's up. there dps on caps is laughible at best. for caps there are fighter bombers. which is actually balanced CCP-áare full of words and no action. We will watch what they are doing, for now
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Smoking Blunts
ZC Industries Dark Stripes
215
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Posted - 2011.10.11 13:08:00 -
[15] - Quote
Karim alRashid wrote:Smoking Blunts wrote:Karim alRashid wrote:Aldarean wrote: As far as bomber/fighter setup go, they should be intened purposes. Bomber = carriers/dreads/SC and TItan Fighters = Bs's/Carriers/Dreads Heavy/Sentry = Battleships/BC Meduim = BC/Cruiser Light = Frigates/Destroyers
QFT fixed, fighters are an anti bs drone. OK, they may be now, but tell me why they SHOULD continue to be so? Quote:other wise a carrier has no defence against a bs. Why heavy and sentry drones cannot be used by carriers against BS?
heavys and sentrys do minimal damage against a bs. where as fighters will damage a bs.
if you change fighters that much, you may as well just turn carriers into big haulers.
im aslo fine with sc's being able to defend themselves to soem extent v bs's. thsi stil allows that.
fighters currently are balanced. why do you want to change that? CCP-áare full of words and no action. We will watch what they are doing, for now
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Smoking Blunts
ZC Industries Dark Stripes
215
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Posted - 2011.10.11 14:06:00 -
[16] - Quote
Karim alRashid wrote:Smoking Blunts wrote:Karim alRashid wrote:Smoking Blunts wrote: fighters are an anti bs drone.
OK, they may be now, but tell me why they SHOULD continue to be so? Quote:other wise a carrier has no defence against a bs. Why heavy and sentry drones cannot be used by carriers against BS? heavys and sentrys do minimal damage against a bs. where as fighters will damage a bs. Not at all, they can do 900+ dps, which is pretty good for a damage to a ship a class lower. This damage is almost TWICE the damage a bonused drone BS can do to another BS.
a carrier with t2 ogre and maxed skills does 630 dps. not enough to kill a bs wardens is 450 dps, im tickling a bs fighters is 1250 dps im killing it at last CCP-áare full of words and no action. We will watch what they are doing, for now
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Smoking Blunts
ZC Industries Dark Stripes
215
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Posted - 2011.10.11 14:13:00 -
[17] - Quote
Grath Telkin wrote:Smoking Blunts wrote: a carrier with t2 ogre and maxed skills does 630 dps. not enough to kill a bs
Never type again.
lol thats the number eft says. what should it be to kill a bs with a rep? CCP-áare full of words and no action. We will watch what they are doing, for now
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Smoking Blunts
ZC Industries Dark Stripes
215
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Posted - 2011.10.11 14:20:00 -
[18] - Quote
Lord Zim wrote:Smoking Blunts wrote:lol thats the number eft says. what should it be to kill a bs with a rep? BS fly with reps nowadays?
ive seena lot of really bad fits coming outtta goons recently so yeh its possible CCP-áare full of words and no action. We will watch what they are doing, for now
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Smoking Blunts
ZC Industries Dark Stripes
215
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Posted - 2011.10.11 14:43:00 -
[19] - Quote
Karim alRashid wrote:Smoking Blunts wrote: a carrier with t2 ogre and maxed skills does 630 dps. not enough to kill a bs wardens is 450 dps, im tickling a bs fighters is 1250 dps im killing it at last
First, are you sure you calcs are alright, e.g. I get 950dps for 15 Ogre IIs, not 630 like you. Second, how do you define "enough to kill a BS". I have surely killed BS with a ship doing less than 200dps before resists, so a statement "630 dps, not enough to kill a bs" is puzzling at best. Third, do you think also that carriers are unable to defend themselves, for example, against frigates, because, "241 dps is not enough to kill a frigate"? (that, btw, is 15 Warrior IIs).
i was just using skills no dcu, its rare yourll see carriers with them unless there ratting ofc CCP-áare full of words and no action. We will watch what they are doing, for now
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Smoking Blunts
ZC Industries Dark Stripes
215
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Posted - 2011.10.11 21:15:00 -
[20] - Quote
why dont you just revert the changes, so that super carriers become motherships again. give players teh fighter bomber skill points back and be done with it. they woudl still be useful, they wont do omfg damage anymore and you wont screw them being able to kill a tackling frig. that would make more sence imo that what your doing now. dreads become useful again instantly, win win, just undo the last buff. give us back motherships CCP-áare full of words and no action. We will watch what they are doing, for now
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Smoking Blunts
ZC Industries Dark Stripes
215
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Posted - 2011.10.11 21:19:00 -
[21] - Quote
Demon Azrakel wrote:Smoking Blunts wrote:why dont you just revert the changes, so that super carriers become motherships again. give players teh fighter bomber skill points back and be done with it. they woudl still be useful, they wont do omfg damage anymore and you wont screw them being able to kill a tackling frig. that would make more senec imo that what your doing now. dreads become useful again instantly, win win, just undo the last buff. give us back motherships Might make me but one if that happened. Only marginally better, still fun, and can triage. I admit that being a SC pilot is about to get boring as ****. Still, I would like that 5 minute timer on siege.
they could even buff teh old hp count by 20% say so they could survive 2 or 3 dd's. but there gonna make an awesom ship worthless, more worthless than it used to be. CCP-áare full of words and no action. We will watch what they are doing, for now
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Smoking Blunts
ZC Industries Dark Stripes
215
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Posted - 2011.10.11 21:21:00 -
[22] - Quote
Demon Azrakel wrote:Smoking Blunts wrote:Demon Azrakel wrote:Smoking Blunts wrote:why dont you just revert the changes, so that super carriers become motherships again. give players teh fighter bomber skill points back and be done with it. they woudl still be useful, they wont do omfg damage anymore and you wont screw them being able to kill a tackling frig. that would make more senec imo that what your doing now. dreads become useful again instantly, win win, just undo the last buff. give us back motherships Might make me but one if that happened. Only marginally better, still fun, and can triage. I admit that being a SC pilot is about to get boring as ****. Still, I would like that 5 minute timer on siege. they could even buff teh old hp count by 20% say so they could survive 2 or 3 dd's. but there gonna make an awesom ship worthless, more worthless than it used to be. Sorry, I was assuming the titans would be nerfed / dd removed, my bad.
would have to nerf the damage a dd did i guess to bring it back inline with the old hp counts of both titans and motherships CCP-áare full of words and no action. We will watch what they are doing, for now
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Smoking Blunts
ZC Industries Dark Stripes
215
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Posted - 2011.10.11 21:22:00 -
[23] - Quote
Scatim Helicon wrote:Smoking Blunts wrote:why dont you just revert the changes, so that super carriers become motherships again. give players teh fighter bomber skill points back and be done with it. This would be amazing. Supercarrier pilots would be queueing up to throw themselves off bridges.
probibly not as many as now id bet CCP-áare full of words and no action. We will watch what they are doing, for now
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Smoking Blunts
ZC Industries Dark Stripes
215
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Posted - 2011.10.12 12:08:00 -
[24] - Quote
chnage them back to motherships, remove fighter bombers. make them a tier 2 carrier liek they used to be
moms and titans have the old hp counts. titan dd's need to be nerf'd a bit more.
introduce attack carrier fighter bombers only, hp same as the new supercarrier plan.
allow all but titans to dock
motherships and attack carrier build costs 5 and 10bil respectivly..
/me goes back to smoking blunts
these ******* forums keep eating posts. ccp fix them ffs
edit, dont even have to do a new model for attack carriers, just paint moms black and add that lovely camo crap to the attack carrier CCP-áare full of words and no action. We will watch what they are doing, for now
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Smoking Blunts
ZC Industries Dark Stripes
215
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Posted - 2011.10.12 19:15:00 -
[25] - Quote
Gesina Kouvo wrote:Mr Management wrote:Why allow a carrier to defend itself against sub capital ships and not a dread or a Super ?????
Just proves that CCP really haven't got a clue tbh Yea, why not allow a freighter, or a jump freighter, or a hauler to defend itself from any type of aggressor GÇô capitals and sub-capitals alike. Totally agree with you on this one. Let's see: a supper-carrier is the ultimate weapon in sov warfare, pve, can counter caps, can counter supers, has no counter in large numbers - except of course - a larger number, it has EW immunity, it can haul almost like a freighter (ship maintainance, corporate hangar), it can even mine GǪ why not giving it the ability to deploy interdictor bubbles too so it can fill the role of pretty much every ship in-game. My 2p
oh can i get a drone bay and some low slots on my nomad. that would be sexy CCP-áare full of words and no action. We will watch what they are doing, for now
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Smoking Blunts
ZC Industries Dark Stripes
215
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Posted - 2011.10.13 10:36:00 -
[26] - Quote
i still think you woudl be better off just rolling back the cap changes that came in with dom, remove fighter bombers until you can be botherd to introduce an attack carrier.
these new plans do not address the current issues properly. come on ccp, if you cant be bothered to do a proper job dont bother at all CCP-áare full of words and no action. We will watch what they are doing, for now
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Smoking Blunts
ZC Industries Dark Stripes
215
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Posted - 2011.10.13 12:06:00 -
[27] - Quote
Pesadel0 wrote:Jazzmyn wrote:TIME TO GET REAL WITH CAPITAL BALANCING ! To me it seems pretty unrealistic that huge capital ship would be designed in a way that is has no countermeasures against small or medium size ships whatsoeverGǪ I mean, in real life for example GÇ£BismarckGÇ¥ didnGÇÖt have any trouble spanking smaller class vessels. However, I do realize this is a spaceship game that needs to be balanced to work. Therefore I only suggest following small changes that would make the game feel more real; 1)make dreads able to shoot slow moving (>100m/s) battleship sized targets with their capital turrets, even if they donGÇÖt make full damage they should be able to cause some trouble to a slow moving BS. --> Improve dread primary guns tracking. 2)remove dronebays from dreads and titans as planned (having such small drone bays in huge vessels is very unrealistic anyway) 3)add GÇ£not so powerfullGÇ¥ secondary guns to dreads and titans; add couple extra slots for medium sized, short range (1-25km) weapons so these huge ships would pose a threat atleast to a single small / medium sized subcapital ship that is trying to tackle them. Also it wouldnt hurt if firing these "self defence guns" would look like anti-aircraft fire . I'am all for taking out drone bays from supers IF carriers got them out and BS also.
to make it fair, remove drones altogether from eve. after all that woudl be fair CCP-áare full of words and no action. We will watch what they are doing, for now
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Smoking Blunts
ZC Industries Dark Stripes
215
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Posted - 2011.10.13 14:11:00 -
[28] - Quote
Demon Azrakel wrote:Rip Minner wrote:Ok is it just me or do alot of this changes suck for no good reason? 1.) Carriers have not been a problem for some time now why screw them over now? There much softer targets then SC. 2,) Dreads need to be able to hit other moving cap ships when in seige So slow down other cap ships alittle and inc seaige tracking alittle. 3.) Change Moros bonus to 5%dmg inc or add in a 5% cap reduction per level to Capital guns. Though it is not going to matter much as SC will still burn them down just as fast and I have no problem with that as its cap on cap action but if they fix the SC speed tanking the dreads then at least they can now go down fighting. 4.) Logoff timer this is the best change here great job. 5.) Carrier and SC new Drone bays should be renamed Fighter bay and both giving new Fighter bandwiths. Then add in a Navy dominix sized drone bay and bandwith for normal drones. I dont think that would be to overpowering for sub cap ships. This lets the logistice Carriers and SC's to field repair drones and yes other drones as well but in limited numbers i.e. at the limit of 125 bandwith. Thoughs are just my own ideals and my hold no water. Honestly, as a Moros pilot, the current changes are fine. I am fine with losing some cap stability to gain the DPS a blaster dread should have (This is a 33% dps increase if I understand correctly). Tracking increases or vastly changing the sig of a SC and Titan would be welcome.
yeh but the max 50km yourll be able to hit currently, still leaves a blaster moros worthless in all but 1 maybe 2 situations. it cant even hit a large pos properly at 28km CCP-áare full of words and no action. We will watch what they are doing, for now
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Smoking Blunts
ZC Industries Dark Stripes
215
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Posted - 2011.10.13 14:52:00 -
[29] - Quote
Demon Azrakel wrote:Smoking Blunts wrote:
yeh but the max 50km yourll be able to hit currently, still leaves a blaster moros worthless in all but 1 maybe 2 situations. it cant even hit a large pos properly at 28km
Fit 2x Optimal Scripts, use plutonium ammo. <---Has shot many, many POS with a Blaster Moros (I have also hit targets while in siege at 120 km in the same ship, hits at 130 were really pushing it though). Also, the rail Moros will actually be a decent choice next a Rev now, though like the Nyx vs Aeon situation, the Rev will still have the EHP advantage over the Moros. I just want to see a boost to capital self reps (50% would not be OP tbh, its not like a rev can tank a rev at this point in time...) EDIT: FYI, I use the blaster Moros in w-space, which should also be considered when balancing given that, after all, it is one of the few places where dreads are actually used now...
i take it your mid are sebo's and tracking comps then?
2 tracking comps, range scrips and iron. optimal is 78 +31. rail moros is the choice 90% of teh time outside a wormhole. and tbh the changes will not get me back in what effectivly is a kiting ship now CCP-áare full of words and no action. We will watch what they are doing, for now
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Smoking Blunts
ZC Industries Dark Stripes
215
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Posted - 2011.10.13 15:34:00 -
[30] - Quote
Demon Azrakel wrote:Smoking Blunts wrote:
i take it your mid are sebo's and tracking comps then?
2 tracking comps, range scrips and iron. optimal is 78 +31. rail moros is the choice 90% of teh time outside a wormhole. and tbh the changes will not get me back in what effectivly is a kiting ship now
(That dread is actually all meta 2 / faction fit) All 5s, 3x damage mods for long ranged guns (no tracking mods in atm, using t1 ammo, though it is actually economical to use faction on rev) now: Moros - 3483 at 60+30, 1451 at 192+30 +Potential 600 DPS from Garde IIs at 30+12 or 450 DPS at 75+30 with Warden IIs New Moros (1.47x) - 5120 at 50+30, 2132 at 192+30 Rev (Beam) - 3743 at 50+40, 1560 at 160+40 +Potential 300 DPS from Garde IIs at 30+12 or 225 DPS at 75+30 with Warden IIs New Rev (Beam) (1.1x) - 4117 at 50+40, 1716 at 160+40 Rev (Pulse) - 6222 DPS at 23+13, 2592 at 75+13 +Potential 300 DPS from Garde IIs at 30+12 or 225 DPS at 75+30 with Warden IIs New Rev (Pulse) (1.1x) - 6844 at 23+13, 2851 at 75+13 Range Modifiers: 1x T2 TC w/ Optimal: (1.15x)+(1.3x) 2x T2 TC w/ Optimal: (1.30x)+(1.64x) I am liking the look of the rail, regardless of potential cap issues. (Getting good at avoiding ganked posts \o/, copy-pasta ftw) Edit: Sader Rykane wrote:The fighter Nerf might be a bit much especially with the removal of the drone bay. They retracted that change, just have yet to edit the blog.
so basicly, your using a dread fit, that yourll never see in a none wh dread fleet? as these ships are effectivly paper thin and cant hit small targets( bs and lower and now cant even kill a solo frig) and fitting blasters, that yourll never see in a none wh dread fleet.
you are right, only place now and after this change where a dread can be used liek it used to be is in a wh. but balancing them using expensive none fleet mods isnt my idea of balance. its liek compairing a t2 fit proteus with a full deadspace tengu
CCP-áare full of words and no action. We will watch what they are doing, for now
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Smoking Blunts
ZC Industries Dark Stripes
215
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Posted - 2011.10.13 15:49:00 -
[31] - Quote
as someone with maxed skilled moros/nyx/erebus pilots. these changes are just so far from balanced its not funny. some mom pilots now will just move to titans, some will go to carriers, soem will actiually stay in moms. but no one is gonna use dreads anymore than now.
its liek ccp got all the people taht dont play eve in there office, put them in a room and said, you got to say 1 thing each and we will use that to balance capitals.
there is a lot of whine about this and that, but cut through all that, there is no balance, its a bunch of rash changes by people that have never flown these ships, will never fly them and basicly dont play eve.
if you go through all 100 pages or what ever, you can pick out good ideas, better ideas than ccp from at least 1 person from eack of the alliances in game. ideas that would make more sence and be balanced. anyhow, last post cba with this anymore, ill wait for the patch notes
CCP-áare full of words and no action. We will watch what they are doing, for now
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